![]() ![]() On the other hand, Mack and Cooke are acted with the usual hyperactive hamming that child characters so often fall victim to. The English voice acting isn't bad, and Jansen, Ming, and Kaim are particularly well voiced. In particular, the atmospheric strains played during unlocked memories are wonderfully moody and match the text perfectly. Still, many of the tracks are stand-outs. Some of the soundtrack is predictable, like the Final Fantasy-tinged battle music, although that's not too surprising when you consider that the score was created by long-time FF composer Nobuo Uematsu. Thankfully, the game is an aural delight, and it owes a lot to its pretty soundtrack. You will also experience some loading times between areas and before cutscenes, and while they are semi-frequent, they aren't excessively long. The framerate is inconsistent, and the game hitches noticeably during game play and cut-scenes, even during on-screen events that wouldn't seem to tax the Unreal 3 engine, such as the map overview that occurs prior to region transitions. ![]() On the technical side, the game isn't quite as strong. The depth-of-field blurring that stuck out in Blue Dragon is used more subtly and to greater effect here, particularly during the game's most dramatic scenes. ![]() ![]() Lost Odyssey's art design clicks, from Kaim's lazy strand of hair to detailed enemy-character models. On your journey you'll certainly see your share of clichéd caves and forests, but there are plenty of beautiful vistas to behold: rocky seaside cliffs, looming castles swarming with mysterious spirits, and portside towns with colourful cobbled streets. This yarn takes place in a fully realised fantasy world in the midst of revolution both political and magical. Yet Lost Odyssey's concluding hours, as predictable as they are, make you feel, and that alone makes this a saga worth experiencing. The main story doesn't often reach those same heights, and a good number of the game's countless cutscenes ramble aimlessly and end up feeling like filler. It makes for a good amount of reading, but if you skip past these memories, you will miss the game's most touching and heartfelt moments. Kaim and his immortal companions unlock memories during the course of the game, and they are presented in simple but effective sequences in which the memory is recounted via stylised text, accompanied by pretty static images and subtle music cues. No, it's about self-discovery and the timelessness of the relationships we develop. In fact, the main story follows a more or less predictable path, pitting you against a villain you spend half the game knowing very little about. Lost Odyssey feels derivative but even so, it is a very good fantasy role-playing game that should satiate demanding fans of the genre.Lost Odyssey is about its characters, not about its plot. These technical shortcomings remind you you're playing a game and detract from the overall experience, but they are not enough to give the game two thumbs down. Also troublesome is having to sit through many load screens and swap discs to continue the adventure. While LOST ODYSSEY showcases gorgeous graphics, complete with very unique "costumes" worn by characters, the frame rate – referring to how smooth the onscreen motion is – stutters quite a bit during busy scenes. This game world is so big it ships on four DVDs, and takes place between many locations, though they're mainly clichéd RPG environments including towns, forests, and caves. This story is decent, as the longhaired lieutenant struggles to unlock his memories and shape his future, but it's the character development, dialogue, and movie-like sequences that will keep players intrigued throughout the course of the tale. ![]()
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